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Increases effectiveness against enemies with Shields, especially Corpus units. This chance is doubled when the weapon's fire rate is below 2.5. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. Radiation is the result of combining Heat and Electricity. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. I am not quite sure about Serration. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. 14 Tenet Livia. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. ((100 + 50) * 10 / 100 = 15). Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. All stack counters should be rolling counters, e.g. 1XIV. 14,973 Asked by so, what does everyone think of this idea?, some constructive feedback would be nice. Puncture is generally the better damage type since it only deals less damage to shields. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. 310 The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Toxin ignores Shields and doesn't get the same praise that Slash gets. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. It's scaling armor that breaks it. So i just started playing warframe again and am still learning the new damage system. A mod for +10% puncture would do absolutely nothing. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. If you had to choose one stat, which would it be? Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Zugang! even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. New comments cannot be posted and votes cannot be cast. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). - At maximum 10 stacks enemy is stunned. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Radius increased to 6 meters at x10 stacks. However, the actual effects from the armor stripping are applicable for the whole squad. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Im sorry for the long post, im just trying to reply to everyone without double posting . WarFrame PvE MMO-Lite . Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Option 2: Secondary stat increaseonthe IPS mods. 460k dps viral+slash crescent slicer. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. #Warframe New Impact to Slash Mods Hot or Not?! Stacks to 325% increased damage at x10 stacks. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). However, this is a total guess, I personally have never used them at all. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. Impact Damage is one of the three physical damage types. which is why in my suggestion, there would be effectsthat bypasses armour and shields. sooner or later, Slash will be nerffed againor become useless against enemies. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. Impact: Impact Damage is one of the three physical damage types. impact Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. The only I/P/S damage mod worth equipping is Accelerated Blast. If you're doing a long survival run, then there are certain requirements. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. It's easy! Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Impact - The staggering physical damage type. Base Capacity Cost On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. 2020 Digital Extremes Ltd. All rights reserved. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. but all three increase Elemental Damage, so i guess. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Just about every endgame build uses Viral. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Stacks indefinitely, but only ten stacks are shown at a time. . Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Found the internet! Alloy armor which the Corpus love to use on some of their robots. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Bring some form of armor strip to maximize Viral's damage output. So here it is, my suggestion to address IPS. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Recommended for use with weapons that have a higher Impact damage than other damage types. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Certain mods in Warframe allow you to add elemental effects to your weapons. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Each proc has its own value. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Caps at 75% armor reduction at x10 stacks. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Each can be increased by use of their respective mod cards. Premium Powerups Explore Gaming. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Exactly 50% of its IPS damage is Slash, so it will not split bodies. Double Jump - Push jump twice to perform a second jump in mid-air. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. 2020 Digital Extremes Ltd. All rights reserved. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Damage = impact + puncture + slash + elemental with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. All rights reserved. Enemies cannot recharge their shields naturally while Magnetized. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? P.S. Recommended for use with weapons that have a higher Impact damage than other damage types. At low levels, IPS fine. IPS stat mods can look something like this. same with reload/fire rate mods. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Only use this on a status primer. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. what is wrong with players taking a primary,secondary or melee to deal with different enemies? Update 11.0 (2013-11-20) There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. The mods that increase the damage of a type is the percentage of that damage type, not total. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Combined Element:+75%, Some ideas for the Bronze IPS mods: They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Armor and health scale with level, but Bleed is only stopped by health scaling. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. . You need to be a member in order to leave a comment. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Search within r/Warframe. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. ( (100 + 50) * 10 / 100 = 15) It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. Slash: Slash Damage is one of the three physical damage types. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Puncture The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Learn everything about the powerful Epitaph. If armor didn't scale and was fixed, these numbers won't change regardless of level. BY: Erica Ziegler-Smith . If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Simply selecting the proper config for the occasion ~ been working well for me so far. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Status Effects General The status effect of Impact damage is Stagger. WARFRAME Wiki is a FANDOM Games Community. New Movie News, Movie Trailers & upcoming Movie Reviews. - At maximum 10 stacks enemy is stunned. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Log In Sign Up. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. 4x multiplier is insane (not to mention it further overpowers melee). Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. New player here. Slash: Slash Damage is one of the three physical damage types. 100 Base damage, Bleed ticks for 35 each. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. The Synoid Helicor deals the most impact damage of the hammer-type weapons. Viral is the result of combining Toxin and Cold. Option 2: Secondary stat increaseonthe IPS mods. At high levels, Heavy Gunners are basically gods by comparison. Magnetic can be created by combining Cold and Toxin. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. which is why in my suggestion, there would be effectsthat bypasses armour and shields. https://www.warframe.com/droptables In general, Viral is the strongest damage type. (1.3*3.7=4.81 vs. 4.6). Sign up for a new account in our community. Polarity And impact as a base element is good against shields. Gallery Old appearance Patch History Update 11.0 (2013-11-20) It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. Sourced from official drop table repository. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones.